Portfolio
Tails of War
Roles: Lead Designer, System/Map Designer
Timeline: ~6 months
Released: Jan, 2024
Team Size: 45
Genre: Tactics
Platform: Steam & itch.io
The Binding of Isaac: Streaking Through the Basement [Lua Mod]
Role: Designer, Programmer
Released: Dec, 2023
Team Size: 1
Platform: Steam
Cellosseum
Roles: Senior Designer, System Designer
Timeline: ~3 months
Released: Aug, 2024
Team Size: 38
Genre: Top-Down Shooter
Platform: Steam & itch.io
Curse of the Corsair
Roles: Level Designer, Technical Designer
Timeline: ~3 months
Released: Apr, 2024
Team Size: 36
Genre: Action RPG
Platform: Steam & itch.io
Subtension
Role: Gameplay Programmer
Timeline: ~6 months
Released: Dec, 2022
Team Size: 40
Genre: Strategy
Platform: Steam & itch.io
Design Documents
This is a collection of some of the documentation and spreadsheets I’ve created for mods, tactics games, 4X games, and several others.
About Me
I'm a game designer with a background in computer science, Audio, and Graphic Design
I've shipped four games to Steam as part of a large team of developers, built AR experiences at a local startup, worked on several other projects in various genres as well as building a top 2% podcast (out of over 3,000,000 podcasts) about retro game design and collecting through a modern lens.
I started using Unity back in 2014 and then in 2018, I received my bachelor’s degree in Game Software Development. Since then, I’ve continued to grow as a technical game designer by learning things like Unreal/C++ and modding with Lua.
SKILLS & EXPERIENCE
Editor Experience & Programming Languages
- Unity / C#
- Unreal / C++
- Lua
Tools
- Jira
- Confluence
- Sourcetree (Github/Bitbucket)
- AI Tools (ChatGPT, Stable Diffusion, etc.)
- Figma
- Photoshop
- Pro Tools
- Final Cut Pro
- Google Workspace
- WordPress
- Discord (Server Management)
Soft Skills
- Detail Oriented
- Communication
- Teamwork
- Self-Starter
- Self-Aware