Portfolio

Tails of War

Roles: Lead Designer, System/Map Designer
Timeline: ~6 months
Released: Jan, 2024
Team Size: 45
Genre: Tactics
Platform: Steam & itch.io

The Binding of Isaac: Streaking Through the Basement [Lua Mod]

Role: Designer, Programmer
Released: Dec, 2023
Team Size: 1
Platform: Steam

Cellosseum

Roles: Senior Designer, System Designer
Timeline: ~3 months
Released: Aug, 2024
Team Size: 38
Genre: Top-Down Shooter
Platform: Steam & itch.io

Curse of the Corsair

Roles: Level Designer, Technical Designer
Timeline: ~3 months
Released: Apr, 2024
Team Size: 36
Genre: Action RPG
Platform: Steam & itch.io

Subtension

Role: Gameplay Programmer
Timeline: ~6 months
Released: Dec, 2022
Team Size: 40
Genre: Strategy
Platform: Steam & itch.io

Design Documents

This is a collection of some of the documentation and spreadsheets I’ve created for mods, tactics games, 4X games, and several others.

About Me

I'm a game designer with a background in computer science, Audio, and Graphic Design

I've shipped four games to Steam as part of a large team of developers, built AR experiences at a local startup, worked on several other projects in various genres as well as building a top 2% podcast (out of over 3,000,000 podcasts) about retro game design and collecting through a modern lens.

I started using Unity back in 2014 and then in 2018, I received my bachelor’s degree in Game Software Development. Since then, I’ve continued to grow as a technical game designer by   learning  things like Unreal/C++ and modding with Lua.

SKILLS & EXPERIENCE

Editor Experience & Programming Languages

  • Unity / C#
  • Unreal / C++
  • Lua

Tools

  • Jira
  • Confluence
  • Sourcetree (Github/Bitbucket)
  • AI Tools (ChatGPT, Stable Diffusion, etc.)
  • Figma
  • Photoshop
  • Pro Tools
  • Final Cut Pro
  • Google Workspace
  • WordPress
  • Discord (Server Management)

Soft Skills

  • Detail Oriented
  • Communication
  • Teamwork
  • Self-Starter
  • Self-Aware
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