Portfolio
Tails of War
Roles: Lead Designer, System/Map Designer
Timeline: ~6 months
Released: Jan, 2024
Team Size: 45
Genre: Tactics
Platform: Steam & itch.io
The Binding of Isaac: Streaking Through the Basement [Lua Mod]
Role: Designer, Programmer
Released: Dec, 2023
Team Size: 1
Platform: Steam
Cellosseum
Roles: Senior Designer, System Designer
Timeline: ~3 months
Released: Aug, 2024
Team Size: 38
Genre: Top-Down Shooter
Platform: Steam & itch.io
Curse of the Corsair
Roles: Level Designer, Technical Designer
Timeline: ~3 months
Released: Apr, 2024
Team Size: 36
Genre: Action RPG
Platform: Steam & itch.io
Subtension
Role: Gameplay Programmer
Timeline: ~6 months
Released: Dec, 2022
Team Size: 40
Genre: Strategy
Platform: Steam & itch.io
Design Documents
This is a collection of some of the documentation and spreadsheets I’ve created for mods, tactics games, 4X games, and several others.
About Me
I’m a Systems focused game designer and a Teacher.
I’ve been making games since 2013 with a variety of tools/software (mainly Unity, but experience also includes Unreal, Godot, Roblox, Construct 3, and Lua). My background includes computer science, audio, and graphic design. I’m also experienced with a range of industry standard tools like Figma, Jira, and Confluence as well.
I’ve shipped multiple game to Steam and itch.io, built AR projects at a startup, and worked on everything from small solo prototypes to full releases with large teams. Alongside teaching game development, I’ve led teams and created a retro gaming podcast that landed in the top 2% globally.
SKILLS & EXPERIENCE
Editor Experience & Programming Languages
- Unity / C#
- Construct 3
- Unreal / C++
- Lua
Tools
- Atlassian Suite (Jira, Confluence, Trello)
- Version Control (Github/Bitbucket)
- AI Tools (ChatGPT, Stable Diffusion, etc.)
- Figma
- Photoshop
- Pro Tools
- Blender
- Aesprite
Soft Skills
- Detail Oriented
- Communication
- Teamwork
- Self-Starter
- Self-Aware
- Leadership