Game Jams and Small Projects

Plane Control [Jan, 2024]

Plane Control is a relaxing survivor-like where the goal is simply to survive for as long as possible and to defeat as many enemies as possible before dying. It was made in ~10 days as a game jam for an organization called P1.

I was personally responsible for game design, UI, and particle effects.


The Binding of Isaac: Streaking Through the Basement [Dec, 2023]

Streaking Through the Basement is a mod I designed for The Binding of Isaac: Rebirth that I made towards the end of 2023 in an effort to reinforce my knowledge of scripting in Lua. The mod increases the default drop rate of items in the game as the player kills enemies without taking damage.

It’s currently available on the Steam Workshop!


The Ninjas Come at Night [Feb, 2020]

The Ninjas Come at Night was a solo 48 hour game jam game I designed which leveraged an asset called the Top Down Engine by developer More Mountains.

The game as an endless, wave-based shooter where finishing a wave nets the player a key to use on various resources in the shop.


Tales From Cat Space: Forever [2018]

Tales From Cat Space: Forever is an infinite runner where the goal is to survive as long as possible and get a high score!


All My Friends Are Dead and Now They Want to Eat Me [2017]

All My Friends Are Dead was a game jam that I made with a friend over the course of a month. It’s a platformer with two levels in the vein of Contra.

I handled all of the programing and design while he handled the music and the art.

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