This is a prototype AR experience that I personally developed in Unity using Vuforia for my college internship (my work was a paid contract). The purpose of the experience is to educate children on what to expect when they are going in for an MRI. The goal is to reduce the high number of children that require sedation for the procedure.
I was main developer on this particular Unity project (which I integrated into SpellBound’s mobile app). I collaborated with the CEO of the company on the project brief and I personally gathered (or created) and implemented the majority of the assets for the experience (3D models, animations, audio clips, etc.).
The bulk of the experience largely depends on the timing of dialogue and virtual button interactions, so this was accomplished largely through the use of coroutines. The experience I coded was effectively an interactive AR movie.
The full experience is owned and distributed by Spellbound AR.